View all by CommodoreSpence
Creator
Follow CommodoreSpence
Follow
Following CommodoreSpence
Following
Add To Collection
Collection
Comments
Devlog
Space Fight!
←
Return to Space Fight!
Devlog
Space Fight! gets 1 Player mode
May 30, 2025
by
CommodoreSpence
2
I added a 1 player mode to Space Fight! to appeal to more players! There are 2 modes, 1 player 1 bot and 1 player 2 bots. The bot difficulty is randomized a bit each round to try and keep the game pla...
Continue reading
Space Fight! first week!
May 29, 2025
by
CommodoreSpence
3
Space Fight! was launched last Thursday and it has done fairly well for being a multiplayer only game to start PLUS requiring special hardware for the full 4 player experience. Over 208 downloads betw...
Continue reading
New screens
May 07, 2025
by
CommodoreSpence
2
Changed the title screen and Round completion screen this week, they look a lot nicer. Fixed some more collision bugs I think I have it as good as it is going to get. A little more polish and the init...
Continue reading
SNES Adapter 3 player play test
April 07, 2025
by
CommodoreSpence
2
Tonight I had a 3 player play test with my kids using the SNES adapter on my C128. It went very well, everything was working theres the occasional odd non collision but I can live with that the main i...
Continue reading
Ship selection screen and bug fixes
March 28, 2025
by
CommodoreSpence
2
Latest changes I fixed some bugs this week that I found in the last play test a couple weeks ago and have moved onto working on the menu system. Created a ship selection screen in charpad pro and then...
Continue reading
Asteroid Scoring
March 07, 2025
by
CommodoreSpence
2
I was working on the collision system tonight to get it to be able to tell if a player influenced an asteroids direction and speed. This allows for scoring changes to the game Shooting a player: 1 poi...
Continue reading
SNES Adapter
February 24, 2025
by
CommodoreSpence
1
Got SNES Adapter working today, this blog post from retrogamecoders covers how to get it working in TRSE and after modifying it a bit to suit my game it worked like a charm when I tested it on my Comm...
Continue reading